How Pixel Federation moved nine games to in-game support and turned ticket spikes into one-day problems

Pixel Federation hero image

Challenge

Pixel Federation's old support setup had become dead weight. Not "on fire" in a dramatic way—it just kept getting worse, slowly, while the team built workaround after workaround to keep it running and players happy. Supporting nine games and serving more than 140 million players means the support system cannot be "good enough." At this scale you need something that handles live incidents, ticket spikes, VIP tiers, multilingual players, and a knowledge base that can be updated weekly. And it needs to meet players where they are—inside the game—without sending them through multiple redirects.

Solution

Pixel Federation moved all nine games and Pixel ID to Theymes. That meant ten separate workspaces, each with its own player behavior, workflows, and content needs. Some titles were active live services with frequent updates. Others were in maintenance mode but still had an active player base that occasionally needs support. One deliberate decision extended the rollout: they wanted the knowledge base in place before launch so the AI assistant would be useful on day one. The SDK integration itself was straightforward. The real work was operational: building a solid content foundation and making the in-game support experience feel coherent across all titles.


Results

9+
1 day
140M+

Switching to Theymes was a huge relief. Suddenly, we realized there are colours and music again. Support work doesn't have to feel heavy all the time. If you're considering Theymes, don't even think twice. Just do it.

Filip Dúdor

Producer, Pixel Federation

From Reactive to Strategic

The trigger to switch

Case study image 1Case study image 2Case study image 3

The migration

Impact

Working with Theymes

Pixel Federation logo

About


Headquarters

Bratislava, Slovakia


Founded

2007


Key Features